That's partially correct BadMouth. There were 3 Nintendo arcade multi game units. System was similar to, but not identical to an NES.
Each cabinet ran one Vs. Title at a time, unless it was a dual system, with two back to back or side by side cabs. The PlayChoice-10 was identical to an NES and ran typically ten selectable games, with a timer. Later there was also Nintendo Super System, which was essentaily an SNES version of Playchoice. PC10 had Super Mario Bros. 1, 2 and 3, Mario's Bros.
(classic arcade conversion), Dr. Mario and Mario's Open Golf. Super Mario World is the only Nintendo Super System Mario game. SMB has a slightly different layout, but same graphics as the NES version, whereas the PlayChoice-10 versions are identical to the NES versions.
Also note that SMB2 is the veggie-throwing version, not the Japanese-only Lost Levels (altough some of the Lost Levels are in Vs SMB). The Super System and Playchoice roms need respective bios roms in the roms folder to work. Strictly speaking, the PC-10 games are not identical to their NES counterparts. If it was, operators likely would have purchased much cheaper NES carts and jammed them in. It's taken a long time for anyone to come up with a PC-10/NES adapter board and I can't recall if it was ever finished.
IIRC, the most noticeable change is the use of different color addresses and a daughter board that displayed instructions. From a players perspective, I don't believe there was much different. From a hardware/emulation perspective there's enough. You can use UME (which is just MAME + MESS) if you want to run 'SNES in MAME' 'UME snes smw2' is the commandline syntax, or you can use QMC2 as a GUI.
![Super mario rom nes Super mario rom nes](https://edgeemu.net/screenshots/mame/Named_Snaps/suprmrio.png)
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Because it's MAME / MESS based things have a very MAME / MESS-like structure, so you'll need the correct SNES ROM in smw2.zip, also bear in mind that for carts with special chips in them things get a bit fiddly, and also that the SNES emulation code in MAME isn't all that great in the first place. But yes, that way 'MAME' does run SNES games, because MESS runs them, and UME is the complete version of the MAME project with the MESS component fully integrated and thus contains both the arcade and console support.
From a development point of view it's all just one project developed in one place as of 0.147, the split into MAME / MESS is entirely artificial for legacy / branding reasons. I offer the full UME binaries for people who just want to unlock the full ability / potential of the project. Compiling your own UME is as simple as getting the official MAME source (as of 0.147) and doing 'make TARGET=ume'. You can use UME (which is just MAME + MESS) if you want to run 'SNES in MAME' 'UME snes smw2' is the commandline syntax, or you can use QMC2 as a GUI. Because it's MAME / MESS based things have a very MAME / MESS-like structure, so you'll need the correct SNES ROM in smw2.zip, also bear in mind that for carts with special chips in them things get a bit fiddly, and also that the SNES emulation code in MAME isn't all that great in the first place. But yes, that way 'MAME' does run SNES games, because MESS runs them, and UME is the complete version of the MAME project with the MESS component fully integrated and thus contains both the arcade and console support. From a development point of view it's all just one project developed in one place as of 0.147, the split into MAME / MESS is entirely artificial for legacy / branding reasons.
I offer the full UME binaries for people who just want to unlock the full ability / potential of the project. Compiling your own UME is as simple as getting the official MAME source (as of 0.147) and doing 'make TARGET=ume'. You can use UME (which is just MAME + MESS) if you want to run 'SNES in MAME' 'UME snes smw2' is the commandline syntax, or you can use QMC2 as a GUI. Because it's MAME / MESS based things have a very MAME / MESS-like structure, so you'll need the correct SNES ROM in smw2.zip, also bear in mind that for carts with special chips in them things get a bit fiddly, and also that the SNES emulation code in MAME isn't all that great in the first place. But yes, that way 'MAME' does run SNES games, because MESS runs them, and UME is the complete version of the MAME project with the MESS component fully integrated and thus contains both the arcade and console support.
From a development point of view it's all just one project developed in one place as of 0.147, the split into MAME / MESS is entirely artificial for legacy / branding reasons. I offer the full UME binaries for people who just want to unlock the full ability / potential of the project.
Compiling your own UME is as simple as getting the official MAME source (as of 0.147) and doing 'make TARGET=ume'. In all honestly you're probably best sticking with a dedicated SNES emulator for what you want to do, but really if you know how to operate MAME and ClrMAME for managing your ROMs then it's not too hard at all, the additional steps needed for using the consoles are just inherited from MESS so any (modern) guides to setting up MESS will explain how to use / setup the console stuff. QMC2 as a frontend is powerful, possibly a little harder to use than some, but has a dedicated build for use with UME which will take care of most things. For regular MAME usage UME works exactly the same as any command-line build of MAME, you won't notice a single difference.
In addition to the regular MAME internal game / system list, the console bios roms just get treated like any other MAME rom, as a part of your base romset, the only difference is that for consoles theses sets have something known as 'Software Lists' associated with them which are the actual console games and will not appear as part of the base romset. The 'Software Lists' are XML files contained in the 'hash' folder distributed with the emulator, they act a bit like the MAME internal lists, but allow roms to be associated with a system rather than being global names (hence the launch syntax I listed earlier where you must supply the system 8-letter name, and the software 8-letter name, of course QMC2 will hide most of this from you) Basically they provide a level of sub-division to keep thing manageable. You can import the XML files you're interested in individually in CLRMame and manage a console set just as you would the arcade / MAME one. (add datfile, point it at a hash file) (ClrMAME does give a global option to import software lists after reading the initial data from MAME, but that option doesn't work well) The emulator will look in your base rom path, just as MAME does, or additionally in sub-folders named after the system for games listed the software lists.
There is a learning curve, especially for some of the more complex / advanced systems, but for a good number of them basic operation really is no more complex than MAME and you get a vast library of extras at your fingertips as long, which is certainly handy. For some systems the MAME base on which MESS and UME are built provides a commendable alternative to other emulators, for others you'd really be better with standalones but it might do a job. In a couple of other cases (mostly rare Japanese systems) it's actually the best emulator out there. As I said, for SNES, in my honest opinion, you'd be better off using a standalone, but if you want to see how capable MAME is when it comes to running SNES games then that option is available to you.
Example use ume pce parasol. Ume snespal smas.
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